Pocket Rally Lab
ZerosArcade
Tiny cars, real drift physics and nine two-lap circuits.
Play nowChoose one die to reroll. Held dice are eligible.
Roll all five to begin.
Select an unused category after rolling.
Roll. Hold. Forge your score.
Roll five dice up to three times per round. Hold your favorites, then confirm an unused scoring category—even zero. One Forge Pulse can reroll a single die after roll three.
Records and active match save on this browser when storage is available.
R roll · 1–5 hold/release or select a Pulse target · P pause · M sound. Tab and Enter select and confirm categories. Full House requires 3 + 2; no extra Five of a Kind bonuses.
Racing·9 Circuits · Two-Lap Time Trials
ZerosArcade
Tiny cars, real drift physics and nine two-lap circuits.
Play nowExploration·12 Dives · Navigation Puzzles
ZerosArcade
Map the deep with sonar. Recover three signals and find your way home.
Play nowSurvival·3 Arenas · 5 Minutes Each
ZerosArcade
Collect essence, grow your moon magic and survive three boss arenas.
Play now